Condition category
Cancer
Date applied
06/06/2015
Date assigned
11/06/2015
Last edited
01/08/2016
Prospective/Retrospective
Retrospectively registered
Overall trial status
Completed
Recruitment status
No longer recruiting

Plain English Summary

Background and study aims
Some lifestyle behaviours, such as smoking, drinking alcohol and unhealthy eating are learned during adolescence and increase drastically as the child develops into a young adult. By encouraging them to seek information about the disease, young adults may become more aware of cancer risks and what preventative measures they can take. Video games for health have advanced, becoming successful innovative tools used for health promotion and disease prevention. Here, we want to look at the impact of a video game called "Re-Mission" on young adult college students' tendency to perceive the severity of cancer, feel susceptible to cancer, and seek cancer-related information.

Who can participate?
Adults aged 18-40, attending college and happy to play video games.

What does the study involve?
Participants are randomly allocated into one of three groups. Those in group 1 play at game at the high challenge level. Those in group 2 play the same game at the low challenge level. Those in group 3 are given illustrated pictures of the game, which involves no challenge. Participants are asked to report on their information-seeking behaviour at the start of the study and then 10 days later. They are also asked about their perception of cancer and how susceptible they feel to cancer.

What are the possible benefits and risks of participating?
Not provided at time of registration

Where is the study run from?
University at Buffalo, the State University of New York (USA)

When is the study starting and how long is it expected to run for?
August 2011 to July 2013

Who is funding the study?
Investigator initiated and funded (USA)

Who is the main contact?
Dr Georges Khalil

Trial website

Contact information

Type

Scientific

Primary contact

Dr Georges Khalil

ORCID ID

http://orcid.org/0000-0003-2870-2365

Contact details

1155 Pressler St. Unit CPB3.3248
Houston
77030
United States of America

Additional identifiers

EudraCT number

ClinicalTrials.gov number

Protocol/serial number

SBSIRB4555

Study information

Scientific title

A video game promoting cancer risk perception and information seeking behavior among young-adult college students: a phase II randomized controlled trial

Acronym

The Re-Mission Trial II

Study hypothesis

Young adults playing Re-Mission at high challenge are more likely to perceive cancer risk and seek cancer-related information than young adults playing at low or no challenge. Cancer risk perception mediates the relationship between the intervention and information seeking behavior.

Ethics approval

Social and Behavioral Science Institutional Review Board of the University at Buffalo, the State University of New York, ref: SBSIRB 4555

Study design

Three-arm randomized controlled (Time × Condition) factorial design

Primary study design

Interventional

Secondary study design

Randomised controlled trial

Trial setting

Schools

Trial type

Prevention

Patient information sheet

Not available in web format, please use contact details to request a participant information sheet

Condition

Cancer prevention

Intervention

The intervention being studied is a video game called "Re-Mission"TM (HopeLab, Redwood City, CA). The study involved 3 conditions:
1. An intervention group playing Re-Mission at high challenge (n=85)
2. An intervention group playing Re-Mission at low challenge (n=81)
3. A control group of no challenge (n=50), presented with illustrated pictures of Re-Mission
As opposed to low challenge, high challenge was conceptualized as a condition that arises from a set of obstacles that prevent the players from attaining their goals in the game.

Intervention type

Behavioural

Phase

Drug names

Primary outcome measures

Information-seeking behavior. It was measured through self-report using a validated scale at baseline and at 10-day follow up.

Secondary outcome measures

Perceived severity of cancer and perceived susceptibility to cancer. They were measured through self-report using validated scales at baseline and immediate post-test.

Overall trial start date

05/08/2011

Overall trial end date

26/07/2013

Reason abandoned

Eligibility

Participant inclusion criteria

1. Aged 18–40 years
2. Attending college
3. Consenting to play video games

Participant type

Healthy volunteer

Age group

Adult

Gender

Both

Target number of participants

220

Participant exclusion criteria

Having a medical or mental condition that hindered the ability to play games or complete questionnaires

Recruitment start date

01/09/2011

Recruitment end date

20/12/2012

Locations

Countries of recruitment

United States of America

Trial participating centre

University at Buffalo, the State University of New York
Buffalo
-
United States of America

Sponsor information

Organisation

University at Buffalo, the State University of New York (USA)

Sponsor details

12 Capen Hall
Buffalo
14260
United States of America

Sponsor type

University/education

Website

Funders

Funder type

Other

Funder name

Investigator initiated and funded

Alternative name(s)

Funding Body Type

Funding Body Subtype

Location

Results and Publications

Publication and dissemination plan

The plan is to have the evaluation findings published before the end of 2015.

Intention to publish date

Participant level data

Available on request

Results - basic reporting

Publication summary

2016 results in: http://www.ncbi.nlm.nih.gov/pubmed/27470927

Publication citations

Additional files

Editorial Notes

01/08/2016: Publication reference added.