Can a computer game designed to rehabilitate young people with visual field loss improve functional vision?
ISRCTN | ISRCTN90462176 |
---|---|
DOI | https://doi.org/10.1186/ISRCTN90462176 |
Secondary identifying numbers | KTP 008989 |
- Submission date
- 09/12/2013
- Registration date
- 29/01/2014
- Last edited
- 11/03/2019
- Recruitment status
- No longer recruiting
- Overall study status
- Completed
- Condition category
- Eye Diseases
Plain English summary of protocol
Background and study aims
The visual field is the portion of the space around a person that can be seen at any one time without moving the eyes. Damage or disease to areas of the brain which process vision can result in a loss of part of the usual field of vision. Recent research has shown that certain rehabilitation approaches can be used to improve the functional vision of adult stroke patients with visual field loss. One particular method has been to use specialised computer software that requires visually scanning the images displayed on a monitor. However, these tools are typically too boring and often unable to engage young people for the long periods required for training to be effective. We are carrying out a feasibility study to pilot a computer game designed to rehabilitate young people with visual field loss. Our goal is to determine whether this training is effective in improving functional vision and to explore the potential of computer games technology to increase engagement with rehabilitation programmes.
Who can participate?
Young people between the ages of 7 and 25 years old can participate if they have a visual field loss due to damage or disease of the visual pathway in the brain. Potential participants must be able to perform a standard automated visual field assessment and have the capability of using a mouse, keyboard or touch screen to play the computer game.
What does the study involve?
All participants will receive the rehabilitation programme. The study involves a 6-week rehabilitation programme where participants are invited to play a computer game at home. Each session takes about half an hour to complete and participants will be asked to complete 30 sessions over the 6-week period (about 5 sessions per week). Participants will be asked to take part in four assessments of their vision one month before the programme, immediately before and after the programme, and one month after the programme.
What are the possible benefits and risks of participating?
Participants may benefit from an improvement in functional vision as part of the rehabilitation programme, and information obtained from this study may benefit future vision rehabilitation programmes by helping us to develop strategies that are more engaging for young people. Repetitive strain injuries have been associated with excessive use of computer games so the rehabilitation programme only allows the player to complete one session per day. Very rarely young people with epilepsy may be photosensitive, which means that flashing lights or certain colour sequences can trigger seizures. To minimise these risks we will be excluding potential participants with photosensitive epilepsy from this study.
Where is the study run from?
The study has been set up by the University of Lincoln and the WESC Foundation in Exeter. Vision assessments will be performed at the WESC Foundation or at Bristol Eye Hospital.
When is the study starting and how long is it expected to run for?
The study is expected to start in April 2014 and is expected to run until November 2014 or until the required number of participants have been recruited and assessed.
Who is funding the study?
The study is being jointly funded by the Technology Strategy Board, Medical Research Council and the WESC Foundation, UK.
Who is the main contact?
Dr Jonathan Waddington
jwaddington@wescfoundation.ac.uk
Contact information
Scientific
WESC Foundation
Topsham Road
Countess Wear
Exeter
EX2 6HA
United Kingdom
0000-0003-4676-1748 | |
Phone | +44 (0)1392 454349 |
jwaddington@wescfoundation.ac.uk |
Study information
Study design | Case series intervention and feasibility study (interrupted time series design) |
---|---|
Primary study design | Interventional |
Secondary study design | Non randomised study |
Study setting(s) | Hospital |
Study type | Screening |
Participant information sheet | ISRCTN90462176_PIS_17Mar15_V5_ParentsCarers.pdf |
Scientific title | Can a computer game designed to rehabilitate young people with visual field loss improve functional vision? A case series intervention and feasibility study |
Study objectives | Visual field loss is a visual impairment caused by damage to the visual pathway or areas of the brain that process vision, which results in missing areas of vision. This study will assess whether a computer game that has been designed to rehabilitate young people with visual field loss can improve their functional vision. Current study hypothesis as of 18/07/2018: Hypothesis 1: We anticipate that rehabilitation using the computer game will lead to improvements in the speed and efficiency of day-to-day activities that require visual search, and improvements in patient-reported outcome measures of functional vision and quality of life. Previous study hypothesis: Hypothesis 1: We anticipate that rehabilitation using the computer game will lead to improvements in the speed and efficiency of day-to-day activities that require visual search, and improvements in patient-reported outcome measures of functional vision and quality of life. Hypothesis 2: We do not anticipate a significant improvement in the border of the visual field. |
Ethics approval(s) | NRES Committee North East Newcastle & North Tyneside 1, 30/05/2014, ref: 14/NE/0097 |
Health condition(s) or problem(s) studied | Visual field loss |
Intervention | All participants will receive training that will consist of playing the computer game for approximately 20-30 minutes to complete one session, and completing five sessions per week for 6 weeks (30 training sessions in total). Four assessments of functional vision will be undertaken: one month before the rehabilitation programme begins, immediately before and immediately after the rehabilitation, and one month after the rehabilitation ends. |
Intervention type | Other |
Primary outcome measure | The speed at which participants perform 'activities of daily living' (ADLs), measured one month before the rehabilitation programme begins, immediately before and immediately after the rehabilitation, and one month after the rehabilitation ends. |
Secondary outcome measures | Current secondary outcome measures as of 18/07/2018: 1. Scores on two patient-reported outcome questionnaires: 1.1. The Impact of Vision Impairment for Children (IVI_C) and 1.2. The Cardiff Visual Ability Questionnaire for Children (CVAQC) Measured one month before the rehabilitation programme begins, immediately before and immediately after the rehabilitation, and one month after the rehabilitation ends. Previous secondary outcome measures: 1. Perimeter and size of the visual field border 2. Scores on two patient-reported outcome questionnaires: 2.1. The Impact of Vision Impairment for Children (IVI_C) and 2.2. The Cardiff Visual Ability Questionnaire for Children (CVAQC) 3. Speed at which participants perform a mobility course and the percentage of brightly coloured cards found that are placed along the route. Measured one month before the rehabilitation programme begins, immediately before and immediately after the rehabilitation, and one month after the rehabilitation ends. |
Overall study start date | 01/02/2013 |
Completion date | 31/01/2017 |
Eligibility
Participant type(s) | Patient |
---|---|
Age group | Mixed |
Sex | Both |
Target number of participants | 10 |
Total final enrolment | 9 |
Key inclusion criteria | Current inclusion criteria as of 18/07/2018: Young people (7-25 years old, male and female) with bilateral visual field loss caused by a lesion of the post-geniculate optic pathway or visual cortex Previous inclusion criteria: Young people (8-25 years old, male and female) with bilateral visual field loss caused by a lesion of the post-geniculate optic pathway or visual cortex |
Key exclusion criteria | 1. Cognitive or physical impairments which cause a formal assessment of the visual field (standard automated perimetry) to be impractical 2. The inability to use either a mouse, keyboard or touch screen to access the game |
Date of first enrolment | 01/07/2014 |
Date of final enrolment | 31/07/2016 |
Locations
Countries of recruitment
- England
- United Kingdom
Study participating centres
Exeter
EX2 6HA
United Kingdom
Lincoln
LN6 7TS
United Kingdom
Bristol
BS1 2LX
United Kingdom
Torquay
TQ2 7AA
United Kingdom
Exeter
EX2 5DW
United Kingdom
Sponsor information
University/education
c/o Professor Sara Owen
Brayford Pool
Lincoln
LN6 7TS
England
United Kingdom
Website | http://www.lincoln.ac.uk |
---|---|
https://ror.org/03yeq9x20 |
Funders
Funder type
Research council
Private sector organisation / For-profit companies (industry)
- Alternative name(s)
- TSB
- Location
- United Kingdom
No information available
Government organisation / National government
- Alternative name(s)
- Medical Research Council (United Kingdom), UK Medical Research Council, MRC
- Location
- United Kingdom
Results and Publications
Intention to publish date | 30/09/2018 |
---|---|
Individual participant data (IPD) Intention to share | Yes |
IPD sharing plan summary | Available on request |
Publication and dissemination plan | Planned publication in a peer reviewed journal. |
IPD sharing plan | The datasets generated and analysed during the current study are available upon request from jwaddington@wescfoundation.ac.uk |
Study outputs
Output type | Details | Date created | Date added | Peer reviewed? | Patient-facing? |
---|---|---|---|---|---|
Participant information sheet | version V5 | 17/03/2015 | 02/06/2017 | No | Yes |
Participant information sheet | version V6 | 17/03/2015 | 02/06/2017 | No | Yes |
Participant information sheet | version V6 | 17/03/2015 | 02/06/2017 | No | Yes |
Participant information sheet | version V6 | 17/03/2015 | 02/06/2017 | No | Yes |
Basic results | 12/07/2018 | 18/07/2018 | No | No | |
Results article | results | 01/11/2018 | Yes | No | |
HRA research summary | 28/06/2023 | No | No |
Additional files
- ISRCTN90462176_PIS_17Mar15_V6_7-12.pdf
- Uploaded 02/06/2017
- ISRCTN90462176_PIS_17Mar15_V6_12-16.pdf
- Uploaded 02/06/2017
- ISRCTN90462176_PIS_17Mar15_V6_16-25.pdf
- Uploaded 02/06/2017
- ISRCTN90462176_PIS_17Mar15_V5_ParentsCarers.pdf
- Uploaded 02/06/2017
- ISRCTN90462176_BasicResults_12Jul18.pdf
- Uploaded 18/07/2018
Editorial Notes
11/03/2019: The following changes have been made:
1. Publication reference added.
2. The total final enrolment number has been added.
18/07/2018: The following changes were made to the trial record:
1. The secondary outcome measures, hypothesis and inclusion criteria were updated.
2. The intention to publish date was changed from 31/12/2017 to 30/09/2018.
3. The basic results of this trial have been uploaded as an additional file.
02/06/2017: The following changes have been made to the record:
1. The overall trial dates have been updated from 01/04/2014 - 01/11/2014 to 01/02/2013 - 31/01/2017
2. The recruitment dates have been updated from 01/04/2014 - 01/11/2014 to 01/07/2014 - 31/07/2016
3. The trial participating centres, publication and dissemination plan, ORCID ID and IPD sharing statement have been added
4. The participant information sheets have been uploaded