ISRCTN ISRCTN37850916
DOI https://doi.org/10.1186/ISRCTN37850916
Sponsor Gdansk University of Physical Education and Sport
Funder Investigator initiated and funded
Submission date
26/06/2026
Registration date
30/06/2026
Last edited
15/09/2026
Recruitment status
No longer recruiting
Overall study status
Completed
Condition category
Other
Prospectively registered
Protocol
Statistical analysis plan
Results
Individual participant data

Plain English summary of protocol

Not provided at time of registration

Contact information

Mr Hongfei Zhang
Public, Scientific, Principal investigator

Gdansk University of Physical Education and Sport
ul. Kazimierza Gorskiego 1
Gdansk
80-336
Poland

Phone +86 15251895020
Email zhanghongfei77@126.com

Study information

Primary study designInterventional
AllocationRandomized controlled trial
MaskingBlinded (masking used)
ControlActive
AssignmentParallel
PurposeSchool-based physical education and exercise training to improve balance and motor coordination in primary school children.
Scientific titleEffectiveness of virtual reality-based balance training in primary school children: a randomized controlled trial
Study objectives To compare the effects of immersive virtual reality-based balance and coordination training with conventional balance and coordination training on dynamic balance, static postural stability, and motor coordination in primary school children.
Ethics approval(s)

Approved 06/06/2025, Ethics Committee of Shanxi Engineering Vocational College (No. 40, Xutan East Street, Xiaodian District, Taiyuan, 030013, China; +86 13770306847; 3802541950@qq.com), ref: SEVC-2025-063

Health condition(s) or problem(s) studiedBalance and motor coordination in healthy primary school children
InterventionFollowing eligibility screening, participants were randomly allocated in a 1:1 ratio to either the virtual reality training group or the conventional training group. The randomisation sequence was generated using Microsoft Excel. Within sex strata, random numbers were generated using the RAND() function, and participants were allocated in blocks of six. Allocation was implemented by the study team using sequentially numbered, opaque, sealed envelopes.
Both programmes were delivered in a school-based physical education setting over 6 weeks, with three supervised 30-minute sessions per week. Each session included a warm-up, a core training period, and a cool-down. The virtual reality group completed 5 minutes of warm-up, 20 minutes of immersive interactive balance and coordination training using the HTC Vive Cosmos system, and 5 minutes of virtual relaxation and stretching. The conventional training group completed 5 minutes of warm-up, 20 minutes of conventional balance, coordination, and body-control exercises, followed by 5 minutes of static stretching and breathing exercises. The same instructor supervised all sessions and monitored safety, attendance, and completion of the scheduled sessions.

The Y-Balance Test composite score was calculated from maximal reach distances in the anterior, posteromedial, and posterolateral directions, normalised to limb length. Higher scores indicate better dynamic balance performance. A single-leg stance test with eyes closed was assessed as the time, in seconds, that participants maintained a single-leg stance with eyes closed, with a maximum cut-off of 60 seconds. Longer duration indicates better static postural stability. One-minute rope skipping were assessed as the number of rope-skipping repetitions completed within one minute. Higher counts indicate better performance.
Intervention typeBehavioural
Primary outcome measure(s)
  1. Dynamic balance performance measured using the Y-Balance Test composite score at baseline and immediately after the 6-week intervention
Key secondary outcome measure(s)
  1. Static postural stability measured using a single-leg stance test (seconds) with eyes closed at baseline and immediately after the 6-week intervention
  2. Motor coordination and rhythmic movement performance measured using the number of rope-skipping repetitions completed within one minute at baseline and immediately after the 6-week intervention
Completion date14/11/2025

Eligibility

Participant type(s)
Age groupChild
Lower age limit8 Years
Upper age limit10 Years
SexAll
Target sample size at registration132
Total final enrolment132
Key inclusion criteria1. Primary school children who were eligible to participate in school-based physical education activities
2. No history of vestibular disorders, neurological diseases, or lower-limb injuries within the past 6 months
3. Ability to stand independently for at least 10 minutes
4. Willingness to complete all training sessions and post-intervention assessments
5. Written informed consent provided by parents or legal guardians
Key exclusion criteria1. Contraindications to virtual reality use, such as epilepsy or severe motion sickness
2. Participation in structured balance or coordination training programmes within the previous 3 months
3. Inability to complete the post-intervention assessments
4. Adverse symptoms during training that made continued participation inappropriate
Date of first enrolment01/09/2025
Date of final enrolment01/09/2025

Locations

Countries of recruitment

  • China

Study participating centres

Results and Publications

Individual participant data (IPD) Intention to shareNo

Study outputs

Output type Details Date created Date added Peer reviewed? Patient-facing?
Results article 18/08/2026 15/09/2026 Yes No

Editorial Notes

15/09/2026: Publication reference added.
29/06/2026: Study’s existence confirmed by the Ethics Committee of Shanxi Engineering Vocational College, China.