Virtual reality balance training for primary school children
| ISRCTN | ISRCTN37850916 |
|---|---|
| DOI | https://doi.org/10.1186/ISRCTN37850916 |
| Sponsor | Gdansk University of Physical Education and Sport |
| Funder | Investigator initiated and funded |
- Submission date
- 26/06/2026
- Registration date
- 30/06/2026
- Last edited
- 15/09/2026
- Recruitment status
- No longer recruiting
- Overall study status
- Completed
- Condition category
- Other
Prospectively registered
Protocol
Statistical analysis plan
Results
Individual participant data
Plain English summary of protocol
Not provided at time of registration
Contact information
Mr Hongfei Zhang
Public, Scientific, Principal investigator
Public, Scientific, Principal investigator
Gdansk University of Physical Education and Sport
ul. Kazimierza Gorskiego 1
Gdansk
80-336
Poland
| Phone | +86 15251895020 |
|---|---|
| zhanghongfei77@126.com |
Study information
| Primary study design | Interventional |
|---|---|
| Allocation | Randomized controlled trial |
| Masking | Blinded (masking used) |
| Control | Active |
| Assignment | Parallel |
| Purpose | School-based physical education and exercise training to improve balance and motor coordination in primary school children. |
| Scientific title | Effectiveness of virtual reality-based balance training in primary school children: a randomized controlled trial |
| Study objectives | To compare the effects of immersive virtual reality-based balance and coordination training with conventional balance and coordination training on dynamic balance, static postural stability, and motor coordination in primary school children. |
| Ethics approval(s) |
Approved 06/06/2025, Ethics Committee of Shanxi Engineering Vocational College (No. 40, Xutan East Street, Xiaodian District, Taiyuan, 030013, China; +86 13770306847; 3802541950@qq.com), ref: SEVC-2025-063 |
| Health condition(s) or problem(s) studied | Balance and motor coordination in healthy primary school children |
| Intervention | Following eligibility screening, participants were randomly allocated in a 1:1 ratio to either the virtual reality training group or the conventional training group. The randomisation sequence was generated using Microsoft Excel. Within sex strata, random numbers were generated using the RAND() function, and participants were allocated in blocks of six. Allocation was implemented by the study team using sequentially numbered, opaque, sealed envelopes. Both programmes were delivered in a school-based physical education setting over 6 weeks, with three supervised 30-minute sessions per week. Each session included a warm-up, a core training period, and a cool-down. The virtual reality group completed 5 minutes of warm-up, 20 minutes of immersive interactive balance and coordination training using the HTC Vive Cosmos system, and 5 minutes of virtual relaxation and stretching. The conventional training group completed 5 minutes of warm-up, 20 minutes of conventional balance, coordination, and body-control exercises, followed by 5 minutes of static stretching and breathing exercises. The same instructor supervised all sessions and monitored safety, attendance, and completion of the scheduled sessions. The Y-Balance Test composite score was calculated from maximal reach distances in the anterior, posteromedial, and posterolateral directions, normalised to limb length. Higher scores indicate better dynamic balance performance. A single-leg stance test with eyes closed was assessed as the time, in seconds, that participants maintained a single-leg stance with eyes closed, with a maximum cut-off of 60 seconds. Longer duration indicates better static postural stability. One-minute rope skipping were assessed as the number of rope-skipping repetitions completed within one minute. Higher counts indicate better performance. |
| Intervention type | Behavioural |
| Primary outcome measure(s) |
|
| Key secondary outcome measure(s) |
|
| Completion date | 14/11/2025 |
Eligibility
| Participant type(s) | |
|---|---|
| Age group | Child |
| Lower age limit | 8 Years |
| Upper age limit | 10 Years |
| Sex | All |
| Target sample size at registration | 132 |
| Total final enrolment | 132 |
| Key inclusion criteria | 1. Primary school children who were eligible to participate in school-based physical education activities 2. No history of vestibular disorders, neurological diseases, or lower-limb injuries within the past 6 months 3. Ability to stand independently for at least 10 minutes 4. Willingness to complete all training sessions and post-intervention assessments 5. Written informed consent provided by parents or legal guardians |
| Key exclusion criteria | 1. Contraindications to virtual reality use, such as epilepsy or severe motion sickness 2. Participation in structured balance or coordination training programmes within the previous 3 months 3. Inability to complete the post-intervention assessments 4. Adverse symptoms during training that made continued participation inappropriate |
| Date of first enrolment | 01/09/2025 |
| Date of final enrolment | 01/09/2025 |
Locations
Countries of recruitment
- China
Study participating centres
Results and Publications
| Individual participant data (IPD) Intention to share | No |
|---|
Study outputs
| Output type | Details | Date created | Date added | Peer reviewed? | Patient-facing? |
|---|---|---|---|---|---|
| Results article | 18/08/2026 | 15/09/2026 | Yes | No |
Editorial Notes
15/09/2026: Publication reference added.
29/06/2026: Study’s existence confirmed by the Ethics Committee of Shanxi Engineering Vocational College, China.